Part 1 - Unplugged activities (how to code without using the computer)

A great way to approach teaching coding at schools is through not using computers to do so. While it might be sound strange to consider teaching computing without using computers, this is probably one of the most powerful ways to approach coding at a basic level, as it helps students understand how computing isn't all about computers while it engages different learners (even those who are not that interested in computers). Furthermore, this unplugged method can be effectively implemented without the need of expensive equipment, so make sure to check it out in the case you are suffering from a lack of technical equipment in your classroom.  

A tool often used in unplugged activities is CodyRoby, a new series of DIY games that provides the easiest way to start playing with coding and robotics at any age, without using computers, tablets or smartphones. Another fun and motivating way to start computing without a computer is with "My robotic friends". In this video, and by using a predefined "Robot Vocabulary", students will learn how to guide one another to accomplish specific tasks without any initial discussing. In particular, this segment teaches students a number of connection between symbols and actions as well as the valuable skill of debugging.  

Eager for more unplugged resources? In this website, you will find a collection of free learning activities to teach computer science through engaging games and puzzles that use cards, string, crayons and lots of running around. You can use this link to share with your colleagues more coding tools or resources (lesson plans, etc) on unplugged activities that you may know or you may have used with your students in your class. 

Back to Module 2

Task 3: We want to encourage you to ask, at least, one question about any topic related to IT skills and coding in the classroom to the experts moderating this Community of Practice



CoP 2 - Home


What is coding?


What to focus on


Unplugged activities


Games development