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Creative Coding through Games and Apps

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Subject: computer science, engineering, information and communications technology (ICT), mathematics, software
Age: 6 - 18
Resource type: course
Language: English
Context: compulsory education, higher education, vocational education
License: Unless otherwise specified, the Services are for your personal and non-commercial use. You may not modify, copy, distribute, transmit, display, perform, reproduce, publish, license, create derivative works from, transfer, or sell any information, software, products or services obtained from the Services (https://www.microsoft.com/en-us/legal/intellectualproperty/copyright/default.aspx#o3)
Supported by: Microsoft

Description

Creative Coding through Games and Apps, developed by Microsoft, is a first semester course for introduction to programming for the early secondary grades. The course is designed to attract and reach a broad and diverse range of students, including those who may have never before considered programming. Students learn how to code by working in a real software development environment to design, program and publish mobile apps and games. Learning to code by creating real products, students discover how to make amazing things and have an impact on their world.

Creative Coding through Games and Apps is designed to be delivered with success by any teacher, regardless of computer science background. Featuring online and in class lessons that emphasize hands on coding, the course can be taught via any modern web browser on phones, tablets, laptops or desktop computers. The combination of online plus in class resources provides flexibility in teaching style, allowing educators to choose the right balance for their students of in class instruction and out of class study. The course length is flexible, deliverable in 6, 9, 12,18 weeks or more, depending on the time available in your school.

The course software is fully compatible and freely available on iOS, Android, Windows, Mac, Chrome Books or Linux.

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